No big announcements today, but it’s been a few weeks since the Kickstarter stuff went down and we know everyone’s curious about what’s going on.
Work continues on Hegemony III and we’re excited about how it’s coming together. Without the Kickstarter, we have had to scale back production and put a separate side project on hold, but we’re far enough along that it shouldn’t affect the features or schedule significantly. We’re determined not to rush this project, so we don’t have a release date yet, but we’ll post here as often as possible so you guys can follow the progress.
Some of the things we’ve been working on recently …Faction Logos
Britt’s been really busy the last few weeks designing logos for all of the factions in Hegemony III. Pulling mostly from ancient coins of the period, we’ve got 28 new factions ranging from the Sabines to the Cenomani.
Raider Fleets
You can’t get far from the coast in Italy, so we’ve been working a lot on bringing back the dreaded naval raids players will remember from Hegemony Gold. In the screenshot below you’ll also notice the new adviser warnings that can be triggered by enemy invasions as well as a return of the tips on the left side of the screen.
Custom Generals
One of the fun new features in Hegemony III is the ability to customize your starting general. Pick your name, portrait and abilities on the faction screen to bring to life an ancient hero or put yourself in command.
Steam Workshop
Chris, our in-house mod proponent, has been working hard this week to add support for Steam Workshop in Hegemony III and things are coming along very well. Building off the mod support from Rome and the new map editor in III, we’re really excited to see what the community will come up with.
New Units
Since his epic teddy bear warriors at Christmas, Blake’s been busy the last few weeks modeling new unit skins including the naked celts in the screenshot below plus some of the late Etruscan units we’ve extrapolated for when the Romans don’t quite fulfill their historical destiny. Most recently he’s also been working on some of the familiar Roman units like the Triarii and Principes that we’re excited to show in the next few weeks.
Live Twitch Broadcasts
In case you missed it, we did a another live playthrough a few weeks ago that is now available over on youtube. We’re planning more broadcasts as we get closer to release so if you’re not familiar with Twitch, check it out now and we hope to see you in the chat next time.
Hegemony Rome
And last but not least, we’re still working on Rome whenever we have the time – both fixing bugs and porting back improvements from Hegemony III. Update 2.2.1 was officially released about a week ago and we hope to have a beta for 2.2.2 out shortly.