Building an empire is not just about battles and sieges, once you capture an enemy city you’re going to need to hold onto it if you want to leverage its resources to fuel your warmachine. Over the centuries, Rome faced countless rebellions from Spartacus to Boudicca, and ambitious commanders employed a variety of tactics to deal with them.In Hegemony Rome, rebellion is indicated by a city’s morale and, just like units, when morale reaches zero the city will either surrender or rebel. By default, morale is at 100%, but there are lot of factors that will adjust it higher or lower including: the hostility between the native and controlling factions, the garrison, generals, upgrade buildings, besieging enemy units, and hostages.
If the sum of these factors is less than zero, the city will either rebel to its native faction, or surrender to the besieging enemy depending on what is the bigger influence. But it’s not just about preventing rebellions, a city will produce less gold and recruits when its morale is low so there’s an incentive to always keep it as high as possible.
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