First, and most importantly, we’re ending the offer for a free upgrade to Hegemony Gold this Sunday, so if you’ve purchased Philip of Macedon and you would like to get in on the beta, you only have a week left to get your free serial code! Get your serial code here! We do plan to offer an upgrade deal when Gold is released, so if you miss this deal it’s not the end of the world, but don’t say we didn’t warn you!
Today we’re also launching a new beta of Hegemony Gold (beta 12) and we’re testing a bug fix for the original Philip of Macedon (1.1.4 beta 1). Here’s the Gold update and here’s the Philip of Macedon update. Try them out and let us know if you find any bugs!
Keep reading for the release notes.Updates to Philip of Macedon:
* Fixed a crash caused by issuing orders to units in multiple containers. This happens when you assign a quick-selection, move some units in that selection into one building and some into another building, then re-select that group via the quick-select and issue them an order.
Updates to Hegemony Gold:
* The new cutscenes now have voice-overs.
* We’re experimenting with showing stacks of resource chips next to each city to indicate how many recruits and how much food each city has. Let us know what you think!
* You can now assign skill points or upgrade/downgrade roads in the asset list.
* Fixed the catapult damage (a bug was causing catapults to do too much damage sometimes).