We’ve got a new build of Hegemony out, and this one is our first official beta!
If you’ve been testing Hegemony Gold, you’ll notice a big change has been made in this build: it now uses a different serial code than Philip of Macedon, so if you’d like to help us test it, be sure to click here to get your free serial code. This is a limited time offer, and it’s only available to customers of Philip of Macedon, so act now!
Once you’ve got your serial code, click here to download the latest beta, then head over to the forums to let us know what you think!
(Update: we’ve posted a new build, fixing the “homeless” problem.)
Keep reading for the change log.Changes:
* New serial code is required.
* The Ionian War is now available for play. Cutscenes for the two new campaigns will be released in a later beta.
* When a group of ships is ordered to beach, each ship will now individually find a place to land.
* Some optimizations to text rendering speeds up the asset list, especially at the top of the page.
* Filters have been added to the asset list to keep the size down.
* When a unit is selected, its group can be selected by pressing the ‘G’ key.
* City view range has been increased.
* New ‘rough water’ cursor to make rough water clearer.
* New water entry in the manual.
* Archers added to Persian faction.
* Less overlap in miniature drawing.
* Fixed “A Rebellion in the Empire” quests not working properly in Archidamian War.
* Fixed a bug that caused healing shrines not to affect units inside nearby cities.
* Fixed oversized message box when changing screen resolutions.