Beta 11 is out now, so download it now!
Just a reminder to those who anybody just joining us: if you’ve purchased Hegemony: Philip of Macedon you can still get a free serial code for Hegemony Gold here and try out the beta. Your help is appreciated!
Keep reading for this week’s changes.* Fixed a crash caused by issuing orders to units in different containers.
* Fixed underpowered missile bug.
* Disabled defensive buff near cities and forts to improve siege balance.
* Altered siege system so garrison reduces damage rather than increasing hitpoints. This allows max hitpoints to remain constant and garrison to have an immediate effect.
* Garrison units now take damage during a siege.
* Ships with units on board now do extra damage during the “boarding” phase of ship combat after the initial impact.
* Helpful tooltips for the asset list columns.
* Firing rate and recruitment rate is now shown in the tooltips.
* Triremes now require more speed to get the maximum impact bonus.
* Fixed invalid saved games that were sometimes being created by last week’s build.
As always, bugs can be bugs can be posted on the Hegemony forums or mailed to Rob.