If you’ve been following Hegemony Gold, be sure to download the new build. This update includes some new features and lots of bug fixes. Unfortunately, this new build will break any saved games you’ve created while playing alpha 1, but alas, such is the cost of being on the bleeding edge.
As always, we appreciate any and all of your comments, so head over to the forums and let us know what you think, or just email me directly with your thoughts.
Update: There was a bug in Alpha 2 that made kill quests impossible to complete, so the download link now points to a new alpha 3 build.
Keep reading to see what’s changed.Changes:
* The documentation has been updated, and should now explain the new features properly.
* All the factions are now playable in sandbox mode.
* Villas and the general pool have been dropped; now you receive your generals as soon as you complete the related quest.
* Triremes and catapults now require recruits, and return to their home when defeated just like every other unit.
* Captured cities now start out with 75% of their recruits.
* Instead of getting maximum morale for being close to home, units now receive a defensive buff for being close to friendly fortifications.
* Healing shrines now allow a unit to recruit in the field as though it was in its home city.
* Tonnes of bug fixes.