We’re back from the GDC this week and we’re excited to announce we’ve got another Early Access update for Rome.
This update includes a variety of bug fixes, gameplay improvements, and highlights some of the great work the art team has been doing to bring the map to life.Changes
– Fixed problems with abandoning Britannia objective
– Fixed auto-complete problem with Britannia supply objective
– Fixed problem with defend-based combat goals getting canceled if the player retreats
– Helvetii in combat tutorial now wait for the player to attack
– Fixed “path not found” message error for units routing in Britannia
– Fixed burn Menapii farm objective (now only affects farms, need to burn them more)
– Fixed multiple savegame problems
– Fixed more formation index bugs
– Fixed a crash in save game screen
– Fixed a bug with routed units not replacing recruits when they make it home
– Improved some issues with ship movement and formations
– Fixed crash from cities firing on units with attached generals
– Fixed excessive “Path Not Found” messages when units rout in Britannia
– Adjusted Burn Menapii farm objective in Chapter 3
– Fixed problem with upgrades being in the wrong slot when loading savegames
– Multiple levels of the same upgrade type are no longer allowed
– Some audio is temporarily disabled in the 32 bit version to conserve memory and improve stability
– Added unit tags for siege engines
– Disabled some less important log messages
– Added visible missile trails to improve feedback on ranged units
– Added more wildlife to the map
– Ranged units will now automatically fire on forts or cities when given a siege command (removed attack range command for sieging)
– Fixed problems with “Insufficient Space” errors when sieging